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CRI Healthcare Technology: VR Design for Medical Students

CRI Healthcare TechnologyVR Design for Medical Students · May 2025ShapesXR · WondaVR · MBBS Research Skills
VR/AR · Education

In 2025, Year 2 MBBS students at Imperial London took part in a two-day ShapesXR workshop as part of the Curriculum Research Integrated (CRI) Experiences: Healthcare Technology programme — an MBBS Research Skills initiative placing students in active research roles for a three-week experience. The central question driving the project: How can VR be used to assist students in reinforcing physiology knowledge and developing teamwork?

Students chose between two remote medicine scenarios — hyperbaric medicine or space medicine — and used ShapesXR to design interactive 3D environments reflecting the clinical context they were investigating.

Programme
CRI Experiences
Healthcare Technology
Date
May 2025
Academic Year 2024–25
Cohort
Year 2 MBBS
Phase 1 Students
Research Question

“How can VR be used to assist students in reinforcing physiology knowledge and developing teamwork?”

Scenario A
Hyperbaric Medicine
Diving chambers, pressure physiology, patient scenarios
Scenario B
Space Medicine
ISS environments, microgravity physiology, remote care

The Two-Day ShapesXR Workshop

Students had no prior VR or design experience. The workshop was designed to be fully accessible — no coding required. Working in pairs on Meta Quest headsets, they progressed from VR fundamentals through to building and presenting their own interactive medical environments.

Day 1: Fundamentals
  • • VR navigation and orientation
  • • 3D object creation and manipulation
  • • Environment design basics
  • • Introduction to collaboration in VR
  • • Medical context exploration
Day 2: Build & Present
  • • Pair project development workshop
  • • Build interactive medical environment
  • • Focus on collaborative design
  • • Peer presentations and feedback
  • • Poster assessment briefing
Assessment: Each pair produced a poster showcasing their ShapesXR environment, the medical context addressed, design decisions, potential real-world applications, and reflections on the process.

Technology

ShapesXR
Collaborative XR design platform for no-code creation of 3D immersive environments. Used by student pairs to prototype medical simulation spaces in VR.
WondaVR
Used in the broader CRI research design phase for initial concept exploration and stakeholder engagement prior to the ShapesXR build stage.

Team

AC
Adrian Cowell
ShapesXR Training Design & Delivery
TP
Dr Tamlyn Peel
Senior Teaching Fellow, MBBS Research Skills Domain Deputy Lead
AV
Dr Andréia Vargas-Seymour
Senior Teaching Fellow in Educational Development

Student Learning Objectives

Navigate and interact confidently within a shared VR environment
Create and manipulate 3D objects and environments without coding
Apply VR design principles to clinical and remote medicine contexts
Collaborate effectively with peers through shared spatial design
Develop meaningful VR prototypes and present findings to peers
Reflect on design decisions and potential real-world applications