Blog
Imperial London · Digital Education Office
Blog
Thinking on AI, immersive technology, digital infrastructure, and innovation in higher education.
What Does an OpenClaw Strategy Look Like for Higher Education?
OpenClaw surpassed 250,000 GitHub stars within four months of launch. Jensen Huang called it “probably the single most important release of software… probably ever.” This post sets out a practical four-part framework for how higher education institutions should respond — not with bans, but with strategy.
Read post →Beyond the Cloud: Why Higher Education Should Own Its Own Stack
On open source infrastructure, digital sovereignty, and building systems that work whether or not the internet does. A long-form case for why universities should think seriously about local-first infrastructure — and what that looks like in practice.
Read post →The Wrong Question in Immersive Learning
On fidelity, cognitive load, and why the most expensive environments are often built for the wrong learners.
Read post →When Games Become Laboratories: How Virtual Worlds Are Shaping Real Science
In September 2005, a plague swept through Azeroth. What researchers found in World of Warcraft’s “Corrupted Blood” incident has since informed real-world epidemiological modelling. This post explores how virtual worlds — games, simulations, and immersive environments — are becoming legitimate laboratories for scientific inquiry.
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